

Move (red turtle), but movement has not been cleaned up or generalized yetĢ.

I'm forgetting some I'm sure (TELL US IDEAS)ġ. Can remember who they are or their previous state even after breaking, with a proper item scriptĤ0. Can pop up a custom dialog with custom options for conversations / choices.ģ9. Can alter what happens on vehicle death, either respawning, breaking the spawner, or smashing it foreverģ7. Can toggle whether they are targeted by NPCS, and where the point to attack is (can be made hostile)ģ6. Can optionally protect a eaten character from damage, or not by adjusting seat statusģ5. They compensate for E by checking and reforcing a sit.ģ4. Can block every input but teleport and E. Can read inputs from npcs/players once eaten, and respond accordinglyģ3. Can prevent eaten npcs/players from escapingģ2. Can grab/eat npc/players without them interacting (can nab them anytime)ģ1. Can change damage team/ownership at any timeģ0. Can change motion abilities at any time (flying, ground motion, immovable)Ģ9. Can be hand fed items if allowed (hold item, interact with VSO)Ģ7. Can play sounds defined in the animation file at any timeĢ6. Can reinterpret incoming damage in any way you like (so a hit can always do at least 10% damage, for instance)Ģ5. Can apply custom masking to prey animations (to hide parts of prey during a victim animation)Ģ4. Can add directives to change color or more in a VSOĢ3. Can edit animation file so exact frame is known at timeĢ2. Can change properties per frame in an animationĢ1. Can spawn a VSO with the built in VSOAnimator tool to check animation data or make victim animationsĢ0.

Can play custom victim animations (you can pose the victim)ġ9. Can pop up a say dialog to say short phrasesġ8. Can change what interactions do at any timeġ7. Can change to allow being attacked (for example, if one eats your friend, hit the VSO to free them)ġ5. Can pop up custom dialog with custom choices on interactionġ4. Can change player resources (energy, breath, health, etc)ġ3. Can look for item drops and take/eat them (Can eat items off the ground)ġ0. Can change status effects on grabbed/eaten players at any timeħ. Can animate any grabbed/eaten npc's/players with. Can have layered animations (head, pody, parts)Ĥ. Can grab/eat up to 8 NPC's / Players (starbound engine limitation with vehicles)ģ.
