
However, I’m now happy with the appearance, and so I present the work-in-progress fully 3D exterior car objects for openBVE and Cross-City South v1.4. I had hoped to get this task finished sooner, but it’s taken longer than I originally expected unfortunately–the main difficulty was getting the rounded cab looking right, and texturing it correctly. I didn’t think it was worth spending much time on this latter aspect until animation could be applied to the exterior car objects, but now this is possible, I’ve been working on some far better 3D models for the class 323. I was pleasantly surprised by all the positive feedback and comments regarding my last video which I uploaded to YouTube (thank you!), but one criticism which was pointed out several times was the disparity between the quality of the scenic visuals, and the rather simplistic objects used to represent the class 323 EMU–the objects were fine for BVE’s passing trains, but less so when you can move the camera up close and look at the details, or lack thereof.

As most of you will likely know already, » openBVE « now enables developers to use animated exterior car objects.
